
Disco Flint
Caldari Disco Corp.
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Posted - 2008.01.05 18:24:00 -
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As has been stated already, the Golem is closer to the Nighthawk in playstyle than to the CNR. It's easier to permatank and it can salvage as you go... If those two things aren't your way of doing missions, if you go for max damage and a dedicated salvage ship to clean up afterwards, then the Golem is a BIG disappointment.
Originally by: Gul Rashen
What do we have now with the Golem, for a High Sec lvl 4 Missionrunner: A Ship that goes through Missions as fast as a CNR, but not faster A Ship that can target NPCs that are 110km away worthless, max lockrange on a CNR is way more than needed already A Ship that can target mor NPCs worthless, CNR can lock 7. I'm flying for 2 years now with 5 max and haven't yet had the urge to train for more. If you loot & salvage while missioning it may be a bonus, but I dunno since I don't do that. A Ship that flies 12% faster than a CNR worthless, 90% of the time you don't have to travel at all or do so while you kill stuff, the other 10% are in cheap missions where you can compromise tank to fit an AB A Ship that can use its Tractorbeam on 40km Range As I said, if you prefer looting while missioning, it's nice. Otherwise -> worthless A Ship that has 560m¦ more Cargo for Ammo or Loot That's not nearly enough for the more loot intensive Lvl4s. Even before the mod size changes it wouldn't have been enough. Worthless. For those that don't loot... well I could fit more charges I guess... haven't used all the charges in my cargo (currently 12 and 4 fitted) since... I can fit T2 hardeners? I dunno A Ship that only needs 5 Medslots to have a slightly better Tank than a CNR with its 6 Medslots My standard Raven can tank more than a L4 can throw at me. And I mean worst case, not standard pulling. The additional slots are... "nice" for goodies as sensor boosters, which make it more ... comfortable, yes. A Ship with more Cap/s can't argue there, that's a plus A Ship that needs less Ammo Uhmm... missiles are neither that big or expensive. And if you use faction ammo means you're one to blitz through the missions, then a 'salvage ship' certainly isn't your thing. A Ship that isn't weaker against NPC-Jammers or Defenders well yes, because those two are kinda whacked on NPCs. Just pray they never get fixed :) A Ship that costs about 10% more, including Fitting and the Marauderskillbook CNR needs some more pimp mods as it's much tighter on the fittings to be fair A Ship that needs more Skilltime Yeah. Though both ships require a lot more skills to be effective, otherwise they're not that much better than a standard Raven and a waste of money.
So it isn't the WTFsolopawnship, which some Missionrunners expexted. It has some little Advantages, making Missionrunning more comfortable.
Yeah, it makes it more comfortable. But it's not a better missionrunner. And that's what I at least expected, after all AFs & HACs aren't only better than the faction ships, they outclass them in every damn way. I didn't want a pwnboat of some sorts, just something that's... you know, actually better? A little?
Oh, and the Golems bonuses are ... not Caldari. And kind of... all over the place, as if CCP themselves didn't know what these ships were supposed to do. But that problem is shared with the other Marauders.
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